Prior to AOL, Jaisimha was
Vice President of Product Development for Medio Systems, a pioneer in
the Mobile Search and Advertising space. While at Medio, Jaisimha
oversaw development teams that created and deployed industry leading
text and voice-enabled search and advertising solutions for Verizon Wireless, T-Mobile USA, TMobile
International, Telus Mobility, Sprint and others. From 2003 to 2005, while at Microsoft, he
was involvedinconnectivity solutions development for the portable digital media device market, including
handsets, for the Windows desktop OS.
Global Web services giant AOL’s foray into the mobile communications
space was expected and the recent unveiling of its Open Mobile
Platform is expected to unleash a dazzling array of applications and
services for users. JAI JAISIMHA elaborates…
Doubtless, there has been a lot happening
in the mobile telephony and integrated
communications space in the past two years
or so. Convergence and confluence of
platforms and mediums and also the
intersection of players straddling different
businesses and domains getting involved in a
chain of development activities in the
ecosystem necessitates that a lot of issues have
to be clarified.
With the amount of
development and work being done on
Operating Systems, the UI layer and the
Services layer, the true vision of integrated
services and perhaps unified communications
- and the iPhone is a good example of that -
on a single hand-held device is finally
beginning to emerge. There is certainly a lot
of desire to replicate the Apple model by many many players and this they hope to do
by way of controlling the end-to-end path of
the value chain.
On the other hand, we also need to
understand that devices come in many
shapes, formats and with different capabilities
–and these will continue to be developed in
the future as well – and are offered by many
different providers and that heterogeneity
will be actively promoted by carriers because
of their large subscriber bases; at least in the
foreseeable future.
The moot point now is
that with customers increasingly seeking
variety in the choice of cell phones and
mobile communication devices offered and at
different price points.
it is going to be quite
interesting to see how key players will create
services for addressing specific markets while
also maintaining a global vision.
In much the
same way that a primarily US-based and
highly successful player like AOL has
expanded into a lot more markets and
countries with highly tailored offerings. And
how a predominantly Web services based
model has been broadened to include both
desktop and mobile products. This is being
made possible through a string of
partnerships with carriers in different markets
wherein both parties aim to add value to the
alliance.
(As told to PALLAB DUTTA)
[Additional research inputs have been culled
from a presentation by Jai Jaisimha on “Open
Source Technologies: Powering the Mobile
Experience – the AOL Perspective” with the
requisite permission.]
Now, we have quickly cottoned onto the
multi-farious capabilities and advantages that
can be derived from Open Source
technologies and in many ways feel that
Open Source technologies will power the
mobile experience and open up
multitudinous opportunities for a host of
players in the mobile, media and
communications ecosystem.
The whole suite
of services that we have been offering through
the desktop due to various advancements in
UI interfaces and browser capabilities can
now be made amenable for next-generation
handsets and mobile communication devices.
So whether it is video, search, email, games,
location-specific information tools and
guides-all of these can now be made available
on virtually any form of communication
devices.
Therefore, it becomes pertinent to point out the challenges in mobile for media
companies who are at the forefront of
revolutionising the communications industry
and the very availability of content and
services to an increasingly burgeoning –and
yet different and fragmented –consumer base.
These challenges primarily center around the increasing development time and costs,
integrating network services between Online
and Mobile. Apart from these, media
companies also have to contend with porting
(of deployed applications) costing 60-80% of
project costs and increasing.
Seen in that light, the emergence of the
AOL Open Mobile Platform initiative aims
to actually bring more applications to the fore
and especially help users across the spectrum
to easily develop applications using markup
language familiar to Web developers. Further,
this stems from the firm belief and realisation
that the current (and future) mobile
application landscape and the ecosystem of
involved players is at a crucial inflexion point.
Large masses of consumers are bedeviled with
numerous complicated and highly confusing
choices with regards to technologies, services,
Operating Systems and devices. It is critical
to simplify the choices for consumers and
equipping the developer community with
access to the tools and source code that they
need to create applications for a wide variety
of mobile devices that work across popular
mobile Operating systems is a crucial step.
Expectedly, the “open” nature of the platform
will enable platform capabilities to
continually expand through widespread and
pan-national developer participation and
through various levels of innovation prevalent
in regional markets. The AOL Open Mobile
Platform will provide developers with ready
access to the tools and source code they need
to build and distribute applications across all
major mobile device platforms and operating
systems including BREW, Java, Linux, RIM,
Symbian, and Windows Mobile.
Further, the AOL Open Mobile Platform
works on three main components: XML
based UI mark-up language -MML (Mobile
Markup Language) which allows users to
define an application user interface in an
OS/platform agnostic fashion; Lightweight
OS/platform specific client which renders
MML on a specific device; and Application
server which allows users to build application
specific business logic and provides standard
devices required by all applications.
Some of
the advantages of AOL Open Mobile
Platform encompass dramatically reducing
application development time and costs, no
porting time or cost, working across a wide
array of handsets available in the marketplace,
online and network services integrated with
Mobile services, Content Management and
Publishing Controls and availability of
License on-deck, off-deck, pre-set.
The beauty or leveragability of the platform
is such that independent and enterprise
players can also avail of the open nature of
the platform. Commercial and enterprise
players while taking advantage of the
platform can tailor their set of applications
and services according to specific needs and
requirements of different user or consumer
segments. For instance, if the Tata group
wants to build an application for mobile
phones, they can develop their own
application, deploy their own servers and
make the applications available for download
from their own Website.
But, in the future,
developers who might not have the
wherewithal to distribute their own
applications can either go to the carriers as
they do today or they could come to AOL. AOL would be able to provide them with the markets where we have a strong audience in
and make these products available to this
captive audience. And the services or mobile
products could be for video, IM, locationbased
services, games, search options etc.. Of
course, there will be cost-side and revenue
side challenges.
The cost side of it is the
amount of investments that will be needed to
support all these handsets and innovation
through better R & D.
What we are
propositioning to developers is, “use our
source code (so that you don’t spend a lot of
time in coding), but we hope that if you
make any changes to the platform , you
consider contributing back to the community
so that other people can also use it.”
We have also outlined the opportunities for
monetising a range of mobile applications
developed on our platform. These could be
through mobile Web advertising on WAPenabled
phones, streaming video services,
SMS/MMS (universally popular amongst a
huge mass of users) services and other
downloadable applications such as Java/Brew.
More importantly, we also feel that
innovation can no longer be centered in
North America (our early forays in Asia and
Europe and especially development centers in
India showcase that in many ways) and the
successful premise and expected popularity
and acceptance of the Open Mobile platform
will go a long way towards proving that.
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